Entry tags:
Mission #14 - The Iron Eye
IC ANNOUNCEMENT
Date: 09/07/13 to 9/11/13
Slots: 24
Destination: The Desert of Region Nine
Requisites:
6 Investigators - Investigators will be tasked with keeping an eye out for the activity of the Iron Eye and ascertaining their activities. This task will not only require good observation skills, but no small amount of stealth, too.
4 Doctors - Due to the natural Shifts that are prevalent in the region, volunteers are even more vulnerable to the dangers of desert travel. Special abilities are considered unreliable under these conditions, thus any volunteers for this position should be well versed in natural medicine and first aid.
4 Quartermasters - Surviving in the desert isn’t easy, even for a limited number of days. Quartermasters will be tasked with distributing supplies, including food and, more importantly, water. Quartermasters will need to make sure that everyone in the group stays hydrated and in good health. They will also need to keep an eye on their stocks to make sure no one is pilfering those much needed resources. On top of this, quartermasters will need to maintain campsites and keep spirits high before the sun dries everyone out.
4 Diplomats/Negotiators - The Iron Eye is a hostile and volatile group, and none too fond of Lucetians or the Malnosso. The mission will require individuals who are skilled at diplomatic relations and persuasive speaking. This skill is not only necessary to successfully investigate the group itself, but also to keep the volunteers safe from an escalating, dangerous encounter with these mercenaries. Negotiators will need to ask the right questions and maintain peaceful relations with the Iron Eye.
6 Guards - Though the mission will hopefully succeed without incident, the Iron Eye is a dangerous group and the desert is a dangerous place. Guards will be on duty to watch out for the welfare of the other volunteers, particularly while making camp for the night. Like the doctors, guards should be able to defend themselves and others without heavily relying on magical abilities.
Description: Recent reports have indicated a growing army in Region Nine in the large, mostly unexplored desert. Due to ongoing tensions with the cultists, the MSF cannot spare the manpower to deal with them. It has been confirmed that they are not among the cultist army, but instead belong to a mercenary force known colloquially as the Iron Eye. Despite Luceti’s history with the group, your enclosure has been chosen to investigate them under the pretense of simple negotiation to employ their services.
Your true purpose on this mission will be to ascertain their threat level and if necessary, take steps to ensure they will not pose a threat to the organization. So long as the interests of the organization are protected, your group will be rewarded for your efforts.
Do not engage the Iron Eye in combat except in self defense.
-From the office of Malnosso Security Intelligence.
Reward: Each volunteer may earn up to 40 participation points for a successful mission.
OOC DETAILS
Some may remember encountering the Iron Eye from Mission #12. They’ve regrouped since then and grown significantly in number. They’re a force to be reckoned with and it will be in the best interest of all to have them working with the Organization (or even better, with Luceti) for the common goal of dealing with the cultists and particularly, with Count Zompano.
The goal of this mission will be to determine what the Iron Eye are up to and when the time comes, either assist them in their efforts or sabotage their work. Figuring out their real plans will take a bit of investigation and putting together clues or in the best case scenario, convincing the head of the Iron Eye to trust them with their plans. Before the mission ends, the players involved will be asked to participate in a vote to determine what will happen. Ultimately whatever will happens will have significant impact on how the war will proceed with the cultists.
For the vote, it will be similar to the Droid Sabotage mission in that each option will have a success rate. The more people who vote in favor of one option, the higher the odds it will have of succeeding. Voting against it will make it less likely to succeed. On the last day of the mission, we’ll have a vote in the lucetiplot chatroom on AIM so the dice feature can be used to determine success vs. failure. We’ll have a more fixed time for that later.
Over the course of the mission, characters will be able to speak to NPCs from the Iron Eye, do a little investigating, and otherwise deal with the struggle of desert survival. The Iron Eye will also have their own injured soldiers for doctors who wish to make more use of their skills to help. While they won’t come under attack by cultists, there’s always the chance for a lone Shift Hunter to wander into camp. Because isn’t that fun?
[[ OOC: Mission Suggestions | Mission FAQ | Nitpicker's Guide: In-Depth Information | Mission Tracking | Reward Claim
IC: Malnosso Information Post | Recurring Missions | Unique Missions | CJ's Announcement ]]
Date: 09/07/13 to 9/11/13
Slots: 24
Destination: The Desert of Region Nine
Requisites:
6 Investigators - Investigators will be tasked with keeping an eye out for the activity of the Iron Eye and ascertaining their activities. This task will not only require good observation skills, but no small amount of stealth, too.
4 Doctors - Due to the natural Shifts that are prevalent in the region, volunteers are even more vulnerable to the dangers of desert travel. Special abilities are considered unreliable under these conditions, thus any volunteers for this position should be well versed in natural medicine and first aid.
4 Quartermasters - Surviving in the desert isn’t easy, even for a limited number of days. Quartermasters will be tasked with distributing supplies, including food and, more importantly, water. Quartermasters will need to make sure that everyone in the group stays hydrated and in good health. They will also need to keep an eye on their stocks to make sure no one is pilfering those much needed resources. On top of this, quartermasters will need to maintain campsites and keep spirits high before the sun dries everyone out.
4 Diplomats/Negotiators - The Iron Eye is a hostile and volatile group, and none too fond of Lucetians or the Malnosso. The mission will require individuals who are skilled at diplomatic relations and persuasive speaking. This skill is not only necessary to successfully investigate the group itself, but also to keep the volunteers safe from an escalating, dangerous encounter with these mercenaries. Negotiators will need to ask the right questions and maintain peaceful relations with the Iron Eye.
6 Guards - Though the mission will hopefully succeed without incident, the Iron Eye is a dangerous group and the desert is a dangerous place. Guards will be on duty to watch out for the welfare of the other volunteers, particularly while making camp for the night. Like the doctors, guards should be able to defend themselves and others without heavily relying on magical abilities.
Description: Recent reports have indicated a growing army in Region Nine in the large, mostly unexplored desert. Due to ongoing tensions with the cultists, the MSF cannot spare the manpower to deal with them. It has been confirmed that they are not among the cultist army, but instead belong to a mercenary force known colloquially as the Iron Eye. Despite Luceti’s history with the group, your enclosure has been chosen to investigate them under the pretense of simple negotiation to employ their services.
Your true purpose on this mission will be to ascertain their threat level and if necessary, take steps to ensure they will not pose a threat to the organization. So long as the interests of the organization are protected, your group will be rewarded for your efforts.
Do not engage the Iron Eye in combat except in self defense.
-From the office of Malnosso Security Intelligence.
Reward: Each volunteer may earn up to 40 participation points for a successful mission.
OOC DETAILS
Some may remember encountering the Iron Eye from Mission #12. They’ve regrouped since then and grown significantly in number. They’re a force to be reckoned with and it will be in the best interest of all to have them working with the Organization (or even better, with Luceti) for the common goal of dealing with the cultists and particularly, with Count Zompano.
The goal of this mission will be to determine what the Iron Eye are up to and when the time comes, either assist them in their efforts or sabotage their work. Figuring out their real plans will take a bit of investigation and putting together clues or in the best case scenario, convincing the head of the Iron Eye to trust them with their plans. Before the mission ends, the players involved will be asked to participate in a vote to determine what will happen. Ultimately whatever will happens will have significant impact on how the war will proceed with the cultists.
For the vote, it will be similar to the Droid Sabotage mission in that each option will have a success rate. The more people who vote in favor of one option, the higher the odds it will have of succeeding. Voting against it will make it less likely to succeed. On the last day of the mission, we’ll have a vote in the lucetiplot chatroom on AIM so the dice feature can be used to determine success vs. failure. We’ll have a more fixed time for that later.
Over the course of the mission, characters will be able to speak to NPCs from the Iron Eye, do a little investigating, and otherwise deal with the struggle of desert survival. The Iron Eye will also have their own injured soldiers for doctors who wish to make more use of their skills to help. While they won’t come under attack by cultists, there’s always the chance for a lone Shift Hunter to wander into camp. Because isn’t that fun?
IC: Malnosso Information Post | Recurring Missions | Unique Missions | CJ's Announcement ]]
no subject
Position: Doctor, Diplomat, Investigator. Quartermaster/Guard don't really suit her with unreliable powers.
Qualifications:
Doctor: She is a doctor and surgeon in her world advising on some fairly complex cases, and helps head one of the Luceti clinics. These abilities are all mundane, and thus would not be affected by power unreliability.
Diplomat: Icly, this is often one of her roles, smoothing over tensions between her group/friends and another they clash with. She'd have the definite capability of handling things tactfully and coming to some mutually beneficial agreement if possible.
Investigator: It is usually Ami heading up investigations and research in her canon, such as her investigation of all the evidence to try to find and identify Sailor V, and her ability to pinpoint the next place the enemy was likely to strike by the pattern of their previous attacks. In other forms of canon, she has even expanded this into investigating a friend's mysterious disappearance by questioning the witnesses and checking the location where it happened.
no subject
Position: Investigator, Diplomat, Guard
Qualifications: Best suited for Investigator since her experience as a spy makes her formidable at gathering intelligence and avoiding contact with the enemy. In the event of unintentional contact, she is capable with both hand-to-hand and weapons combat and keeps a cool head under pressure. She could also work as a guard since none of her skills require magic, or as a diplomat since she is used to working in hostile environments and acquiring information via conversations.
no subject
Position: Investigator, Diplomat, Quartermaster, Guard
Qualifications: Yu's adaptable to pretty much any situation; in fact, the only reason the doctor position wouldn't be good for him right now is because he hasn't made a social link with someone that goes with a Personae that has healing abilities.
Investigator: While stealth isn't exactly his forte (we have only to look to him following Kanji before he was kidnapped to see proof of that), Yu is good at examining the facts presented to him and coming to conclusions as to their meaning.
Diplomat: Yu's level of charisma is ridiculous, and his ability to reach out and relate to others is directly associated with his ability to gain social links. He can understand and sympathize with people, and has a natural ability to be both what people want him to be, and what they need him to be, even if they're not aware of it.
Quartermaster: Again, relating to the amount of charisma Yu has, he would well be able to support others and encourage them through tough times. In addition, Yu is very responsible, and has been known to take on a lot of responsibilities at once, such as the investigation, going to school, getting good grades, keeping up with the needs of his friends, taking care of the house and Nanako... ect, ect.
Guard: Yu can well take care of himself; he's not a big brawler, but he can pack a punch. Unfortunately outside of that, he mostly relies on the magical abilities of his Personae. With his social link with Rei and Naoto being present, he has three Personae at his disposal with elements of fire, wind, and lightning.
no subject
Position: Quartermaster or... Diplomat
Qualifications: For QM she's been one on other missions and she's generally camped before as well as been in the desert before on the unique mission which went there before. Diplomat might be a slightly more dubious position for her at first glance but the Haruhi in Luceti is older and wiser and has gotten used to dealing with people who she doesn't know well or get along with per se. She's always been good at diplomacy too (seen in the series itself with business owners in particular) but she rarely had the patience for it at that time.
no subject
Position: Diplomat > Investigator > Guard
Qualifications:
Shikamaru has experience with diplomatic relations. In his own world, he was the guide to Suna's ambassador and dealt with officials from many other countries, including Daimyos, who attend the Chuunin Exams. In Luceti, he's also handled negotiations a few times to some success, such as Korras Blake. He's noted to be good with persuading and inspiring people when he wants to be.
For both the duties of guard and investigator, Shikamaru is a ninja. His stealth and observational prowess especially are top notch, but he's also been trained since childhood in combat and can handle himself in a fight as well as look after others.
no subject
Position: Doctor or Quartermaster
Qualifications: Elizabeth's role in BioShock is very firmly rooted in support. She's constantly searching for and tossing Booker various items to keep him armed and in good health. She's also incredibly strong, emotionally, in dire situations and never once stops functioning in the face of death or danger. Her medical skills are also top notch. She routinely brings Booker back to fighting condition from near death with apparently mundane medical equipment.
no subject
Position: Investigator, Guard
Qualifications: Well, he's kind of a ninja so being incredibly good at stealth is a given. Highly trained, etc. etc. Similar reasoning for the guard position - he has very good combat and illusional skills at his disposal if necessary.
no subject
Position: Investigator, Guard, Quartermaster, Diplomat
Qualifications:
Investigator: Luke has done more than a little bit of reconnaissance during the Galactic Civil War. He's a skilled scout, has very good observation skills even without his Force sensitivity. He's a veteran of desert living as well, as he grew up on Tatooine, a desert world.
Guard: Luke is a Jedi Knight, and even with unreliable powers is still more than marginally skilled with melee weapons and is a crackshot with a gun. As with the investigator role, he's done guard duty for years in canon.
Quartermaster: Luke grew up on a desert world in what is likely far harsher conditions than the desert here (two suns kinda...sucks). He knows quite a lot about survival this environment, and he's good at encouraging others.
Diplomat: Luke, through his position as head of the Jedi, has acted as a negotiator with hostile groups in the past. He helped negotiate a temporary cease-fire with the Empire on Bakura, put a stop to hostilities between his party and the Force-Witches on Dathomir, and is pretty good at acting/convincing others to do things his way.
no subject
Position: Investigator, Guard
Qualifications:
Investigator: Yuffie is aninja, she has no problem being quiet and keeping a close eye on anything. And it's practically her job back home.
Guard: She has two large shuriken, a few helpful materia. She has no problem keeping herself safe, as well as others.
no subject
Position: Investigator, Quartermaster, Doctor
Qualifications:
Investigator: She is a scientist so is very observant and is also used to getting around a city filled with people who would kill her on sight.
Quartermaster: She's had to keep alive a group of children in said horrible city with a small amount of supplies and also keep their spirits up.
Doctor: She is a skilled doctor and knows how to keep people healthy.
She is also a decent fighter if she is forced intro confrontations.
no subject
Position: Investigator, Guard
Qualifications:
Investigator - He led the Special Ops in his militia back home, he has plenty of experience sneaking around and doing covert missions.
Guard - A wealth of combat experience over the course of his life makes this one kind of a given. He can fight just fine without magic.
no subject
Position: Guard, Investigator
Qualifications: Logan is all about action and the Shifts should give him just enough infrequent access to his powers just often enough for his adamantium poisoning won't end up detrimental to him. He's also been on missions like nonstop and has an unhealthy addiction, so of course he'd sign up.
But he can also investigate things. Xavier always uses Logan for this purpose and even though you wouldn't guess it from him, he can be pretty good at sneaking around and snooping around.
no subject
Position: Diplomat > Guard > Investigator
Qualifications:
Diplomat: Even resistance organizations need to get supplies and backing from somewhere. Gai is shown negotiating deals with backers in canon on more than one occasion, and each time he ends up being successful.
Guard: He's been trained since childhood and is skilled in both hand-to-hand and in the use of firearms.
Investigator: A lot of what Funeral Parlor does involves breaking into GHQ facilities and stealing or destroying things. Gai's got this down to an art by now.
EDIT: Adding in, Gai spent five or so years as a child soldier in Africa, so a desert environment would be something he's familiar with.
no subject
Position: Doctor > Investigator > Diplomat > Guard > Quartermaster
Qualifications: Doctor: Law is a doctor and has extensive experience and knowledge in traditional mundane medicine ranging from first aid, to battlefield surgery, to pharmacology, and so much more.
Investigator: Canonly Law is very adept at teasing out information and being discreet about it. When your former captain's the world's number one information broker, you have the opportunity to learn from the best. We see this in later canon as Law patiently waits at Punk Hazard to gleam information about Doflamingo's operations in preparation for striking, until the Strawhats show up and things are set in motion. In Luceti, he's been repeated chosen for stealth and infiltration missions, showing the Malnosso recognize he has talent in this field.
Diplomat: Law's also been noted to be very persuasive when it comes down to it. While having no formal training, being a Captain and surviving on the Grand Line requires having a certain ability to talk your way through situations when you can't fight your way through. Law has repeatedly convinced people to see his way, even when they have no reason to trust him
Guard: Even without his abilities, Law is still capable of delivering a beatdown, as his swordmanship skills do not entirely rely on his abilities. Gai has also been teaching him firearms and polishing his hand to hand, so he's not helpless in a fight.
Quartermaster: Law has a eye for detail, and during drafts he tends to help obtain and organize supplies for Luceti's base camp. He's also a big part of maintaining the emergency supplies within Luceti, and maintaining the clinics inventory. He can also cook, which makes him functional for this position in a pinch.
no subject
Position: Guard
Qualifications:
Well, um, firstly he's a giant mechanical dragon for one. He's fought against a lot of things in his own world, including dragons, which he was specifically built to do. That being said his armor plating can withstand dragon fire and most projectile weapons like bullets and stuff. So he's made to fight, and also travel. Tethelesal can carry provisions in various slotted holders in his body, since after his fighting days he mainly traveled to places like the desert and stuff to aid in archeological digs. He has various ports and holders to hold food/provisions so they don't get in the way and the added weight really doesn't affect him all too much.
He's, uh, built for rough terrain and he doesn't actually need to eat or sleep. So he can guard for 24/7 which is the nice thing about not being a living thing! Also he doesn't need magic to fight, so with or without it he'll probably give anyone who tries to harm the party a well deserved beat down.
no subject
Position: Diplomat, Quartermaster, Guard
Qualifications:
Diplomat - Ororo is an old hand at keeping tensions at manageable levels. She keeps a level head at all times and has previous experience as a diplomat/negotiator when she and Hank had to step up to Congress to speak for mutants after they'd been revealed to the world.
Quartermaster - Not only did she spend some of her formative years in Kenya, Ororo also crossed the Serengeti on her own as a child. So she knows a thing or two about how to survive in the desert. And while she won't be able to use some of her powers in this mission, her mutation also allows her body to adjust to extreme temperatures - a desert environment would be no trouble at all for her. It's also in her nature to be patient but firm, to check up on people and make sure they take care of themselves... and has been shown in canon to step up and boost the morale of her teammates when it necessary. She's also been in this particular setting before on a previous mission (though not as a Quartermaster), so she is familiar with the environment.
Guard - Even without powers, Ororo can handle herself in a fight. She'd also been in this desert without her powers before, so she knows what to expect if they ever encounter any hostile threats. She will also fight to protect the other volunteers without much question. It's just what she does!
no subject
Position: Guard, Quartermaster, Investigator.
Qualifications: Guard: Steve is highly trained in combat and relies on no magical/special abilities.
Quartermaster: Steve has some experience surviving under harsh conditions, although not the desert in particular. He has an eye for detail that can easily be used to check and keep track of supplies. He also knows how to keep people's spirits up.
Investigator: As I said before, Steve has a sharp eye for detail and combat skills that include a high level of stealth.
no subject
Position: Quartermasters, Guards, Diplomats/Negotiators, Investigators (maybe)
Qualifications: Vash has spent the last century living on a desert planet. He knows how to fight on soft and hard sand, the importance of rationing food and water, and how to travel long distances in the sun if need be. He'd really be best suited for either Quartermasters or guard duty.
While he's no professional diplomat by any means he is open minded when it comes to things like this. Hard to piss off and is use to walking into dangerous situations even unarmed if it calls for it and keeping his cool. He'd also really be wanting this mission to be successful - he wants those points to possibly buy a visit or information about Noah some day.
That being said, he doesn't necessarily like the Malnosso. So depending on what the Iron Eye is up to he may want to side with them.
Then for an investigator while he's no professional spy he can be quiet when he wants to and has very fluid movements. Super human hearing and eyesight sure doesn't hurt either. Again, being a desert environment is easy for him to travel around in as well.
no subject
Position: Quartermaster > Investigator > Negotiator
Qualifications:
Quartermaster: Someone who can survive desert conditions? What better choice than someone who comes from a planet that's practically a desert world? (Or at least a good chunk of it is.) Being a drifter, Rudy has a lot of experience handling desert conditions, setting camp up, and he's no stranger to conserving vital supplies when necessary. Rudy's also known among his team back home for keeping his chin up no matter the circumstances and he generally looks out for everyone as much as he can.
Investigator: Gathering information is also a necessary skill needed among drifters. Which may not be the same as military-level reconnaissance, but it's still a perk. He does have his own means of gathering and remembering potentially important information when needed.
Negotiator: Negotiator, on the other hand, is admittedly a questionable choice in position for this kid at least in terms of actual military experience (or lack thereof). He does know how to tactfully talk to others, however, and only very rarely does he lose his cool in tight spots. Even so, that's still not the same as actual diplomatic experience. But in a world like this, one needs to adapt and he could stand to learn a few things about it.
no subject
Position: Gaurd > Quartermaster > Investigator
Qualifications:
Joined the military at 16, and was in the 7th Calvary until he was discharged two years later and he joined the Pinkerton Agency as a special detective until he was removed from the ranks for unknown reasons dubbed only as 'violent behavior'. After that he became a freelancer as a private investigator.
He has extensive experience in combat and as an interrogator or enforcer. Booker is an excellent shot and does well in brawls, he also has Vigors on his side but can function without their aide.
If pressed, Booker will sacrifice his well-being for the sake of others - regardless of who they are, as long as they matter to him in that moment.
no subject
Position: Investigator
Qualifications: Being a magical thief in her home world kind of helps out there; Maron is good at being stealthy and careful in dealing with any sort of guards that may come her way. She can deal in self defense if need be, but she's damn sure to not let that sort of thing happen while she's around doing her stealthy thing.
In one of the episodes of the anime, Maron dons a a black suit in order to break into a jewelry store for a woman who claims she wants to steal a precious jewel. Maron does so effortlessly considering it's what she does nearly every night. It's revealed later it's because the woman's son was changed after he found it due to a demon that possessed him, but it was still Maron's prowess that helped her sneak into the building without being seen.
no subject
Position: Diplomat/Negotiator, Guard, Quartermaster
Qualifications:
Diplomat/Negotiator: A royal by birth and practiced in wartime diplomacy by experience, Freyjadour knows how to negotiate with people and speak with finesse when necessary. He is able to reach out and speak to people on level regardless of position, and that natural charisma and personability combined with the above skills and a lifetime of growing up surrounded by the political scene of Falena made him a formidable military leader during a revolution and civil war in his home world, in spite of his young age at the time.
Guard: Freyjadour is exceptionally skilled in combat using a Tri-Nunchaku, a unique weapon that is like a combination of both a large, sectioned nunchaku and a full staff, which is able to function as both weapons and shift between uses in combat. His combat position is mid to close range only with it, and the weapon is designed for blunt damage, parrying and counterattacks. Good for offense and defense. Freyjadour has plenty of combat experience, both of the less organized variety and outright military warfare.
Quartermaster: Friendly and polite, Freyjadour is good with people and very good at dealing with large groups made up of a wide assortment of personality types. He is equally as responsible, and capable of keeping track of various issues within a group and resolving them as they come up.
no subject
Position: Quartermaster, Investigator
Qualifications:
Quartermaster: Most of Eley's strengths in this scenario come from his observational skills, and he would be quick to spot anyone who seems to be suffering from the harsh environment. He thrives on a sense of purpose and enjoys busy work, so he'd be helpful in maintaining the campsites and keeping everything in order. Plus he would likely notice if any supplies went missing. He's also a good listener and would welcome others to share any worries or problems with him when it comes to boosting morale. If they need a laugh, they could always ask him to play a song on his harmonica...
Investigator: Again, his observational skills come into play here. Being someone far removed from humanity for a long period of time, Eley has become very good at watching... it's one of his favourite past-times! Other than that, he doesn't usually want to be seen whilst observing others in the first place, so he's become rather good at keeping his distance and avoiding being spotted. He loves to learn, so absorbing information wouldn't be a problem for him either.
no subject
Position: Diplomat
Qualifications:
It is her canon career, pretty much. She's the Special Representative to the Secretary General of the United Nations and she's dealt with Russian-American relations since before and after the Cold War ended. Though she hasn't been able to utilize it since she's left Fort Marlene in "One Son," it's still a huge part of her character. It was a way of obtaining information in classified files for Mulder, as well, but she was less compliant with that most times.
Even in personality she's very diplomatic: always willing to listen, view things professionally and objectively, she (very, very) rarely lets her emotions get involved in her work (and if they do, there's an important reason for it).
no subject
Position: Quartermaster
Qualifications: Sam comes from a town where everything is rationed due to limited supplies and he was there from the early days, so he has a good idea of how to handle distribution of supplies and what people need to function properly in a high-stress environment. He's also used to maintaining fairly makeshift accomodation for a large number of people due to his time at Abel Township where everyone has had to pitch in.
no subject
Position: Doctor > Investigator > Guard
Qualifications:
Ino's a medic nin and even without her medical ninjutsu, she's trained for first aid and combined with her family's knowledge of flowers (they own a flower shop back in Konoha), she also knows herbal medicine. Sometimes, she also helps in the Battledome Clinic.
As an Investigator, well, she's a trained ninja. Stealth has always been something that's been inculcated to them since academy days. Other than that, she's also trained in taijutsu (close combat battle) so if it ever comes down to it, she doesn't have to use any ninjutsu to protect herself and others.
no subject
Position: Investigator, Diplomat, Guard
Qualifications:
Investigator: This is pretty much Natasha's primary skillset, as observation and stealth are the roles she's called on the most for as an agent. She's been trained to notice details, anything that stands out, and can often assess many situations in a glance and adapt accordingly
Diplomat: Another of her talents, as she's often used for this when necessary. She's good at slotting herself into a role and completing it with convincing ease, often getting additional information in the process.
Guard: Natasha can be deadly without relying on any powers or skills that might limit her in a fight. With a knife or a gun, she's very good at defending herself and those around her and won't hesitate to do so.
no subject
Position: Guard
Qualifications: Clove is a fighter who doesn't rely on magic. She's ruthless, focused, and always eager to help fight the battles the Malnosso need her to fight. She's also learning to calm down a bit, be less gung ho about everything needing to be a fight. She was also present for Mission #12 and has faced the Iron Eye before.
no subject
Position: Guard, Investigators
Qualifications: From her canon point, Suki is actually a guard. She is a highly trained warrior and has spend most of her life protecting people, so it's something she's pretty passionate about. She can hold her own in a fight and is able to protect others in the process.
As an Investigator, Suki is "an elite warrior who's trained for many years in the art of stealth." She can get into places and sneak around with ease (though probably not as well as others can).
no subject
Position: Guard
Qualifications: She's a skilled swordfighter, capable of easily dodging attacks, and knocking out opponents with a mere stroke or two, without the use of magic or any other "super" abilities.
no subject
Position: Investigator, Guard, Quartermaster
Qualifications:
Invesitgator: Let's head back to the SeeD field exam. Selphie was placed in the squad that was solely dedicated to gathering information. Having a sharp eye and keen observation skills would be a necessity in order to be placed into this squad. She also has the speed and memory required to run messages if the need should arise.
Guard: Selphie an elite mercenary trained to stop sorceresses so I'm pretty sure that having a mercenary on the team would give everyone some valuable insight into how another mercenary group would be thinking. Also, she might be small but she's packing some pretty well educated combat skills that will effectively allow her to do all the ass-kicking that someone would never expect a pipsqueak to be capable of. Also, who wouldn't love to see a bunch of beefed up mercs get trolled with The End?
Quartermaster: If ever you needed someone to keep the group in high spirits and making sure that everyone's okay, Selphie's the gal for the job. Spending months on the road with Squall and Co. means that Selphie's got ample experience in aiding with inventory and making sure that everybody stays healthy.
no subject
Position: Diplomat > Guard > Quartermaster
Qualifications:
Diplomat: She's an experienced diplomat and liaison between villages back in her world. She worked as a liaison to Konoha during the Chuunin exams and has (presumably, as the Kazekage's sister and guard) worked with other villages and other high-ranking officials in her world. She's well-trained for it, to say the least.
Guard: Ninja! Also, part of her canon job is a bodyguard to the highest ranking member of her village. Again, highly trained. This is her thing.
Quartermaster: She's not exactly the best at keeping people's spirits up, but she's lived in a desert all her life. She knows what supplies are needed when; it's pretty much instinctual for her.
no subject
Position: Investigator, Quartermaster, Guard
Qualifications:
Investigator; She's a ninja and has been involved in a couple ninja wars during her lifetime. Stealth and observation is imperative on the battlefield. Kushina has an eye for things most people won't notice too because of her unique cunning (and being a mom, moms notice everything)
Quartermaster; Her clan was known for its life vitality and her personal motto is 'don't give up until the very end.' If anybody is going to keep up spirits, it's someone who isn't ready to give up no matter what and can still stand after being in the desert for so long. Her motherly instincts would definitely help out a lot here and she would make sure everyone is well cared for and in good health. And a mother's eye notices everything, so nobody is going to be rummaging into supplies without her seeing it.
Guard; Her ninja reflexes and strong physical condition will definitely be of help here. Kushina is really protective of others, and the people of Luceti are a part of that. She'll do everything to make sure they stay safe. Guarding and protecting comes much more easily to her than going offensive but she can throw a mean right hook.
no subject
Position: Investigator, Quartermaster
Qualifications:
Investigator: Elizabeth's senses, especially smell and taste are far above normal par for humans, and she's fairly adept at spotting inconsistencies in illusions and spotting odd things. While not exactly sneaky she does understand that some things have to be done out of the view of normals and is good at at least conducting the bulk of her weirdness where only other weirdos can see it. She also doesn't need to eat or drink, so she wouldn't need to return to base at the normal intervals to do things like that.
Quartermaster: She has a fair amount of experience as a quest giver/reward distributor for the Velvet Room. She's good at tracking things that need to be done, things that need to be gathered and rewards given for such things. Also noted are her above average senses to note if things are being pilfered, or if food is going bad/being poisoned/replaced with sawdust.
no subject
Position: Guard
Qualifications: He is a master martial artist who is more than capable of fighting incredibly well even without the use of his energy attacks, as well as being a tactical expert when it comes to combat.
no subject
Position: Investigator, Diplomat
Qualifications: For investigator, Loki is incredibly smart and very good at being invisible because he has magic and cheats. For diplomat, there is a reason Loki is called Silvertongue; he's very good at telling people what he thinks they want to hear and talking them in to doing what he wants.
no subject
Position: Diplomat, Investigator
Qualifications:
Diplomat - Jade may seem to be a sarcastic troll most of the time, but that doesn't mean he lacks diplomatic prowess. He is known for being able to exercise very strict formality, and it is usually he whom his emperor deploys in diplomatic missions. He's skilled at being polite and negotiating with others. He can also be very persuasive, manipulative even, if he has the right cards in his hands. Jade's also capable of bluffing, if need be.
Investigator - Jade isn't necessarily a ninja, but he's someone who's used to sneaking around to gathering information. He's a skilled observer with a keen eye who is quick to pick up on even subtle things that others would overlook. He is also shown to be very good at sneaking up on people and can hide himself when need be.
no subject
Position: Doctor > Quartermaster > Negotiator
Qualifications:
Doctor: Mia is a trained healer with students of her own both at home and in-game, and in this particular case she has worked as a doctor in this exact environment on a previous mission, unstable shifts and all. She has plenty of experience in nonmagical medicine. Chances are really high that she'd help out in this capacity even if chosen for another, particularly if things turn sour.
Quartermaster: On that same mission she learned the ins and outs of surviving a desert environment and working together to ensure morale stayed high. She is calm, organized, and always focused on the general well-being of others no matter what role she fills.
Negotiator: Part of traveling the world and trying to save it was keeping the peace between some really fired-up people. Mia is good at talking people down from crisis mode, and she doesn't rile or get angry easily. Though she is not a negotiator by trade, asking questions to get to a solution is all part of the job.
no subject
Position: Guard
Qualifications: This is practically her job as the gunwoman of the Lagoon Company. She has nigh-unparalleled skill at dual-wielding guns, particularly her custom Berettas, but she's able to make use of countless other firearms as well. She's not technically a "master" at hand-to-hand combat, but she's willing and able to get into a fistfight and hold her own if need be, having grown up needing to fight dirty in the streets of Manhattan (and later Roanapur).
no subject
Position: Quartermaster, guard
Qualifications:
Chouji may be a bit of a glutton and not fond of rationing, but he also won't let anyone go hungry around him. He's likely to carry a fair amount of food of his own with him in addition to actual rations, and is fairly used to feeding those around him. He works in the restaurant here in Luceti and considers good food an important part of keeping spirits up. He'll do whatever he can with what supplies are available, not just for himself but for everyone else on the mission. Chouji is sensible enough about it to make sure they don't run out. He's also a trained ninja, so it would take some skill to get away with stealing rations.
As for combat ability, Chouji is as previously stated, a ninja. He's strong and trained with assorted weapons, but primarily throwing knives. Lately he's been working with a bo as well. His primary techniques involve use of chakra, but he is far from defenseless without them.