rpmanager: (Default)
Cave Johnson ([personal profile] rpmanager) wrote2012-02-01 12:00 am
Entry tags:

Unique Mission # 2 - Desert Survey

Date: February 21st-25th
Slots: 8 [1 Field Guide, 1 Mapmaker, 1 Doctor/Healer, 1 Mapmaker, 1 Quartermaster, 3 Guards/Drivers]
Destination: Unexplored Desert Region
Requisites:

Field Guide - The Field Guide will need to have been on previous missions or drafts to qualify. A field guide is expected to have extensive experience in difficult terrain and a knowledge of navigation and survival skills. Although not a rigid leadership position, the field guide will make decisions about what paths the group takes.

Doctor / Healer - For the mission, a person skilled in healing and medicine will be required to aid other volunteers in case of emergency.

Mapmaker - Thanks to available technology, a mapmaker will only need to be able to operate basic electronic equipment and have acceptable artistic skill when recording landmarks on an empty map.

Quartermaster - The quartermaster will be responsible for rationing out food and supplies. They will be expected to have basic cooking skills for preparing the food for the other volunteers.

Guards/Drivers - Although unexpected, hostiles may be encountered and the guards will be attached to the group to protect the exploration team. Guards will need to be able to fight without the aid of special powers. They will also be expected to be able to reliably operate a motor vehicle. (Though other volunteers will be able to take shifts driving, it is primarily the responsibility of the guards).

All volunteers are expected to possess basic survival skills and be self-sufficient in dealing with the inherent dangers of desert travel. Although two jeeps will be provided for the group (seating four people each), desert conditions are harsh and volunteers risk dehydration or heatstroke if they are not careful.

Description: The vast desert wastelands have long remained unexplored by the Malnosso. Though many excursions have been made into the hundreds of miles wide desert, most of it remains unmapped. A large part of that is the unusual Natural Shifts that frequent the area. Although once thought to be unpredictable, Malnosso researchers have managed to find some semblance of a pattern of the fluctuating Shifts in the area. Consequently, they have chosen a time window where the least amount of Natural Shifts will be occurring.

A group of eight volunteers will be mapping out an area of the desert, searching for notable landmarks to add to their map. Previous excursions have noted the presence of ruins belonging to an unknown lost civilization, mountainous areas, deep canyons, and even a large oasis. Little is known about the area and Third Party cultists are rarely found in the region. Solitary Shift Hunters often hunt at night, but are notably less hostile than their forest counterparts.

Basic supplies will be provided to volunteers, including additional tanks of gasoline, spare tires, tents, food, and water. Electronic equipment for location longitude and latitude will also be available.

Note: The desert is very dangerous terrain and should not be taken lightly. The days are brutally hot and the nights dangerously cold. With no shade or cover, the most dangerous enemy for volunteers will be the sun itself. The jeeps provided are unable to provide air conditioning or the vehicles may overheat. The area is known to have dangerous sandstorms that can easily bury the unprepared.

Beyond natural dangers, Natural Shifts are prevalent in the desert. The most notably Shift will cause the special abilities of a person to fluctuate in power to outright disabling their abilities for hours at a time. Consequently, any usage or reliance of special abilities should be kept to a minimum. Other temporary Shifts can alter the senses, induce short term memory loss, nausea, and fainting.

Reward: Each volunteer may earn up to 40 participation points for a successful mission. Insubordinate volunteers may have their totals reduced, especially if their actions endanger the mission. The field guide may also lose points if they are unable to successfully lead the other volunteers.

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