Entry tags:
Unique Mission # 5 - Cargo Run
Date: April 17th to 21st
Slots: 20
Second Officer - 1
Sailors - 10 (Class 1-3 Fighters)
Marines - 5 (1 Class 5 Fighter, 4 Class 3-4 Fighters)
Ship Cook - 2 (1 Cook/Quartermaster, 1 Cook/Morale Officer)
Healers - 2 (1 traditional doctor, 1 healer)
Destination: The Sea Port
Requisites:
Second Officer - As the ship will be tasked with MSF soldiers and a member of Malnosso management, the second officer will be third in the chain-of-command and specifically be expected to act as a liaison between receiving orders and delivering them to their fellow volunteers (which will include crewmates from other enclosures). This person will be expected to have experience on the sea, experience in flexible command styles, and experience on previous drafts and/or missions.
[ooc: playing a leader position for a missions means you should be ICly and OoCly involved in helping facilitate the mission in terms of coordination and discussion. If you are not willing or unable to do so, you should probably volunteer for another position.]
Sailors - The war with the cultists has left the Malnosso with a smaller workforce. Thus additional sailors are required to man the ship. Extensive experience is not required, only an ability to work and take orders. Sailors are not required to be skilled fighters, but should be aware that there may be attacks from cultists.
Marines - A small additional set of 'special forces' from Luceti has been authorized, with allowance for one Class 5 combatant. The offensive force of the ship will be primarily provided by the Security Forces, with ship security handled by a contingent of droids (original style). Only fighting experience is required, but volunteers will be screened for fighters least likely to try mutiny.
Ship Cook - A ship cook to prepare the meals for the crew, as well as oversee food supplies. Must be an acceptable cook, able to prepare meals in bulk, and possess good supply management skills. (They may be aided by other volunteers from other enclosures)
Ship's Mate - A secondary cook to assist in meal preparation. This doubles as a Morale Officer position. Not only is this person expected to keep their fellow volunteers in good spirits, but they will be expected to ease tensions on the ship and discourage mutiny.
Ship's Surgeon/Healer - Two positions. One is expected to be skilled in traditional medicine without the use of magic/powers and will be responsible for the health of the crew. The second one should be a skilled and potent healer, to handle any surface injuries that may occur. (They may be assisted by other volunteers from other enclosures)
Description:
The war with the cultists has escalated and they increasingly gain power over the seas. A new Malnosso ship, Tyr's Revenge is ready for its first voyage. However, a recent cultist raid at the sea port has left the facility severely undermanned. The voyage, unfortunately, cannot be delayed much longer. Among its cargo includes food supplies for one of the enclosures, weapons for the war effort, and other classified cargo. Time is running out. Thus the Transport Division has made a request to receive volunteers from the enclosures to assist in the voyage.
The ship is a three masted frigate using a combination of sails and steam power for propulsion. Other, more advanced methods of propulsion have been eliminated in sea travel due to the power of cultists to effectively disables engines from a distance, in some cases permanently tainting entire areas of the sea to prevent their usage. The ship's complement will be composed of 500 men. Among them will include one hundred and fifty men and women from the Malnosso Security Forces, seventy five droids, five members of the organization's management and research, with the remaining crew being composed of volunteers drawn from twelve experimental enclosures, including 'Luceti'.
The military force will be led by Specialist Davis, credited with the recent successful containment of the Third Floor in the abandoned Malnosso facility. District Fourteen Manager from the Malnosso Transport Division will be in overall command of the ship, but will leave the overall daily duties of the ship to Specialist Davis and a second officer selected from Luceti.
Cultists operating on the sea are often more clever than those on land. Through the use of flying ships powered by an unknown type of Shift, they boast an enhanced level of maneuverability and speed that Malnosso ships are unable to match. These smaller ships are crewed by forty to one hundred cultists, depending on size, and will often attack in groups of multiples ships. Consequently the Tyr's Revenge is equipped with deck-mounted cannons, turrets, and trebuchets (in the event of technology-cancelling Shifts).
Note: Droids remain below decks at all times, unless summoned by MSF Personnel to aid in detaining insubordinate volunteers. Because droids are easily controlled by cultists, they are deactivated during attacks and will not participate in defending the ship. Their priimary function is protecting the cargo and will keep people from snooping where they shouldn't be looking as well as guarding the brig.
Any volunteer attempting mutiny or attacking a member of the Malnosso Organization will be detained and held in the brig for the entirety of the voyage. A power-canceling collar will be placed on the detainee, preventing the usage of any of their powers until returned to their enclosure.
Reward: Each volunteer may earn up to 40 participation points for a successful mission. Insubordinate volunteers may have their totals reduced, especially if their actions endanger the mission. Any found attacking a member of the Malnosso organization will be subject to a one week Shift punishment upon return to their enclosure.
Slots: 20
Second Officer - 1
Sailors - 10 (Class 1-3 Fighters)
Marines - 5 (1 Class 5 Fighter, 4 Class 3-4 Fighters)
Ship Cook - 2 (1 Cook/Quartermaster, 1 Cook/Morale Officer)
Healers - 2 (1 traditional doctor, 1 healer)
Destination: The Sea Port
Requisites:
Second Officer - As the ship will be tasked with MSF soldiers and a member of Malnosso management, the second officer will be third in the chain-of-command and specifically be expected to act as a liaison between receiving orders and delivering them to their fellow volunteers (which will include crewmates from other enclosures). This person will be expected to have experience on the sea, experience in flexible command styles, and experience on previous drafts and/or missions.
[ooc: playing a leader position for a missions means you should be ICly and OoCly involved in helping facilitate the mission in terms of coordination and discussion. If you are not willing or unable to do so, you should probably volunteer for another position.]
Sailors - The war with the cultists has left the Malnosso with a smaller workforce. Thus additional sailors are required to man the ship. Extensive experience is not required, only an ability to work and take orders. Sailors are not required to be skilled fighters, but should be aware that there may be attacks from cultists.
Marines - A small additional set of 'special forces' from Luceti has been authorized, with allowance for one Class 5 combatant. The offensive force of the ship will be primarily provided by the Security Forces, with ship security handled by a contingent of droids (original style). Only fighting experience is required, but volunteers will be screened for fighters least likely to try mutiny.
Ship Cook - A ship cook to prepare the meals for the crew, as well as oversee food supplies. Must be an acceptable cook, able to prepare meals in bulk, and possess good supply management skills. (They may be aided by other volunteers from other enclosures)
Ship's Mate - A secondary cook to assist in meal preparation. This doubles as a Morale Officer position. Not only is this person expected to keep their fellow volunteers in good spirits, but they will be expected to ease tensions on the ship and discourage mutiny.
Ship's Surgeon/Healer - Two positions. One is expected to be skilled in traditional medicine without the use of magic/powers and will be responsible for the health of the crew. The second one should be a skilled and potent healer, to handle any surface injuries that may occur. (They may be assisted by other volunteers from other enclosures)
Description:
The war with the cultists has escalated and they increasingly gain power over the seas. A new Malnosso ship, Tyr's Revenge is ready for its first voyage. However, a recent cultist raid at the sea port has left the facility severely undermanned. The voyage, unfortunately, cannot be delayed much longer. Among its cargo includes food supplies for one of the enclosures, weapons for the war effort, and other classified cargo. Time is running out. Thus the Transport Division has made a request to receive volunteers from the enclosures to assist in the voyage.
The ship is a three masted frigate using a combination of sails and steam power for propulsion. Other, more advanced methods of propulsion have been eliminated in sea travel due to the power of cultists to effectively disables engines from a distance, in some cases permanently tainting entire areas of the sea to prevent their usage. The ship's complement will be composed of 500 men. Among them will include one hundred and fifty men and women from the Malnosso Security Forces, seventy five droids, five members of the organization's management and research, with the remaining crew being composed of volunteers drawn from twelve experimental enclosures, including 'Luceti'.
The military force will be led by Specialist Davis, credited with the recent successful containment of the Third Floor in the abandoned Malnosso facility. District Fourteen Manager from the Malnosso Transport Division will be in overall command of the ship, but will leave the overall daily duties of the ship to Specialist Davis and a second officer selected from Luceti.
Cultists operating on the sea are often more clever than those on land. Through the use of flying ships powered by an unknown type of Shift, they boast an enhanced level of maneuverability and speed that Malnosso ships are unable to match. These smaller ships are crewed by forty to one hundred cultists, depending on size, and will often attack in groups of multiples ships. Consequently the Tyr's Revenge is equipped with deck-mounted cannons, turrets, and trebuchets (in the event of technology-cancelling Shifts).
Note: Droids remain below decks at all times, unless summoned by MSF Personnel to aid in detaining insubordinate volunteers. Because droids are easily controlled by cultists, they are deactivated during attacks and will not participate in defending the ship. Their priimary function is protecting the cargo and will keep people from snooping where they shouldn't be looking as well as guarding the brig.
Any volunteer attempting mutiny or attacking a member of the Malnosso Organization will be detained and held in the brig for the entirety of the voyage. A power-canceling collar will be placed on the detainee, preventing the usage of any of their powers until returned to their enclosure.
Reward: Each volunteer may earn up to 40 participation points for a successful mission. Insubordinate volunteers may have their totals reduced, especially if their actions endanger the mission. Any found attacking a member of the Malnosso organization will be subject to a one week Shift punishment upon return to their enclosure.